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The Shadows Within

Everyone has a dark half. It's just what you do with it that counts.
 
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PLEASE READ: If you notice me posting in your Beyond Character Bio, I'm just stating some thoughts for you to consider when you do Act I. ~ Ryu Kuze

 

 Aran's Uber-riffic 5D's cards!

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AuthorMessage
Duive
Member
Duive


Posts : 105
Join date : 2010-03-27
Age : 33
Location : Groveton, Texas

Aran's Uber-riffic 5D's cards! Empty
PostSubject: Aran's Uber-riffic 5D's cards!   Aran's Uber-riffic 5D's cards! I_icon_minitimeTue Mar 30, 2010 3:46 am

Pikeru, Archmage of Peace
Winged Enhancer + White Magician Pikeru
Level: 5
Attribute: Light
Type: Spellcaster/Synchro/Effect
Attack: 1700
Defense: 0
Ability: Once per turn, Increase you and your opponent's Life points by the amount of cards you each have on the field x200. Both you and your opponent can Special Summon a monster from your deck with attack and defense equal to or less than the amount of Life points you gained from this effect. The monsters summoned by this effect, have their effects negated.

Curran, Archmage of Discord
Winged Enhancer + Ebon Magician Curran
Level: 5
Attribute: Dark
Type: Spellcaster/Synchro/Effect
Attack: 1700
Defense: 0
Ability: Once per turn, Inflict damage to you and your opponent's Life points by the combined number of cards in each one's hand x200. Destroy a card on the field for every 600 points of damage inflicted to you Life points by this effect. At the End phase, decrease your Life points by 300 for every card you have on your side of the field.

Winged Advancer
Level: 3
Attribute: Fire
Type: Machine/Tuner/Effect
Attack: 500
Defense: 1000
Ability: When you Summon this card by any means, tribute a monster you control to summon a monster from your deck with a level equal to or lower than the Tributed monster.

Daimecha Brawler
Level: 4
Attribute: Fire
Type: Machine/Effect
Attack: 1900
Defense: 200
Ability: When this card is face-up on your side of the field, only this card can attack or be the target of an attack. This card cannot be destroyed as a result of battle. At the end phase, destroy all monsters that have battled with this card.

The Spirit of Heated Rivalry
(Continuous Trap)
Select 2 monsters on your side of the field that are equal level, only those 2 monsters are allowed to attack. When 1 of the selected monsters destroy an opponent's monster in battle, the other selected monster can attack again.

Velocity Harmonizer
(Quick-play Spell)
Select 2 or more monsters on your side of the field, Special Summon a monster from your deck equal to the combined levels of the selected monsers. The monster summoned by this effect must attack if possible.

Restriction Liberator
(Normal Trap)
Select 1 monster on the field. The selected monster is unaffected by card effects for the rest of the turn.

Take one for the Team!
(Continous Trap)
Select one of the following effects:
*When 1 of your monsters becomes the target of an opponent's attack, you can negate the attack and take damage equal to half the attacking monster's attack.
* When 1 card on your side of the field would be destroyed, destroy 1 other card on your side of the field instead.
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